GPU-rendered grid
Virtualized and fed by a row stream. The grid is a Metal/DirectX/Vulkan surface, not a DOM table.
A grid of features. Read top-to-bottom — pricing tiers labeled inline.
Virtualized and fed by a row stream. The grid is a Metal/DirectX/Vulkan surface, not a DOM table.
Same Rust + GPUI codebase on macOS, Windows, Linux. Identical shortcuts. No 'we ported it' second-class citizens.
Plug in Ollama, the claude CLI, or an Anthropic / OpenAI / OpenRouter key. AI usage is billed by your provider, not by zolt.
-- preview · press ⌘⏎ to insert select u.email, count(*) as orders from orders o join users u on u.id = o.user_id where o.placed_at >= '2026-01-01' group by 1 order by orders desc limit 10;
In development for the public beta: define a bastion once and zolt opens, holds, and tears down the tunnel per session. No PuTTY, no autossh dance.
Passwords are stored keychain-first — macOS Keychain, Windows Credential Manager, or Linux Secret Service — with an encrypted local vault fallback. Never in plaintext config files.
Risky statements are classified before execution, with read-only mode, confirmation gates, and local history making database changes explicit.
Diff two schemas, generate the migration, paste into your repo. No external diff tool.
Drivers expose result sets as streams. Rows move through a bounded buffer into the virtualized grid instead of being collected into one full in-memory result.